During the time of the Praj'tors, before the Sundering of Ash-Sham, the people of Mashrek and Bilad were a singular, secular nation. Beholden to no god, the Shamites worshiped the living embodiment of the elements that sustained them in their harsh homeland: the genies. With the power to seemingly reshape reality with their wish magic, the genies attracted a host of human followers, who in turn gave themselves to the whims of the planar creatures.

While some of the genies actually had relations with humans (especially the whimsical Marids), others bestowed powers upon their faithful servants using their wish magic. Regardless of how the process began, the end result was the jann. This new race looked almost identical to humans save some features from their parent's elemental heritage.

After the Wish War and the split of Ash-Sham into Mashrek and Bilad, the jann are made by the union or contract between a mortal and a genie only during extremely rare circumstances. Rather, the power of the jann manifests itself randomly in a family's bloodline, with the union of a janni and a human not always producing a janni child. The magic has been known to skip generations or die out in a family altogether, causing them to lose status in the noble magocracy of Mashrek.

Just about any janni that decides to explore his innate magic can become a decent caster in his own right. Those that devote their life to the craft become some of the finest warmages in Seronia. Those that follow the martial path also excel with their ability to sheathe their weapons in the elements and change size, making them highly-sought after bodyguards and shock troops.

Not every part of the world reveres the jann however. Some distrust them with the same intolerance shown blood magi or wizards, regardless if they are actually casters. Others believe that the power of the jann can be studied or harvested from their blood (which never is a healthy thing for the janni). The xenophobic will even compare jann to vampire or werewolves, calling their elemental powers the results of a curse or genie disease.

A janni can have all sorts of different features that betray its heritage, but the most common are the following: eyes with  pupils than can look like precious gems or filled with the elements, hair the color of polished metals, strange birthmarks that might pulse with energy, and/or pointed ears. When using their change shape ability (see Jann stats), they take on even more physical features of their bloodline heritage (normally skin tone and vocal changes). While these traits are sometimes varied, the natural magic flowing through their veins is always powerful.

JANNI STATS

+2 to any two stats The unique heritage of the Jann manifests in various ways

  • Medium: Jann are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Jann have a base speed of 30ft.
  • Darkvision: Jann can see in the dark up to 60 feet.
  • Genie Affinity: Jann pick one of the following energy types that corresponds to the genie they have ties to: acid
  • (Shaitan), cold (Marid), electricity (Djinni), or fire (Efreeti).
  • Change Size: Twice per day, a janni can magically change size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability) using the janni's Hit Dice as the caster level, except that the ability can only work on the janni.
  • Elemental Arcana: If the janni is a sorcerer with the corresponding genie/elemental bloodline or an elemental wizard whose school corresponds to the associated energy type, it treats its relevant ability score as 2 points higher for all spells and class abilities. Furthermore, a janni able to cast domain spells that correspond to the element their genie affinity has ties can cast its domain powers and spells at +1 caster level. This ability does not give janni early access to level-based powers; it only affects powers that they could already use without this ability.
  • Elemental Assault: Once per day as a swift action, janni can call on the elemental power lurking in their veins to shroud their arms in the energy type that corresponds to their genie affinity. Unarmed strikes or attacks with weapons held in their hands deal +1d6 points of damage of the appropriate energy type. This lasts for 1 round per character level. Janni may end the effects of their elemental assault early as a free action.
  • Elemental Resistance: Jann have resistance 5 to their corresponding energy type and gain fast healing 2 for 1 round anytime they take damage that corresponds to their genie affinity (whether or not this damage overcomes their resistance). Jann can heal up to 2 hit points per level per day with this ability, after which it ceases to function.
  • Languages: Jann begin play speaking Common and the language tied to their elemental affinity 
AAMIR-JINN “NOBLE JANNI” VARIANT

The Aamir-jinn are the direct result of wish magic; created, not born. As such, they are more powerful than their mixed
parentage counterparts. Known as “noble janni” due to their airs and impressive supernatural powers, the Aamir-jinn rarely
leave their host nation of Mashrek, as they are practically worshiped by many, including people of high status. However, the
life of a pampered guest is not for all of them, and some do wander to adventure for motivations as varied and complicated
as their creators.

  • Aamir-jinn Stats: +2 Strength +2 Dexterity +2 Constitution -2 Wisdom +4 Charisma Aamir-jinn are physically superior and brimming with natural arcane energy, but their powerful emotions run high, which is the cause of some instability.
  • Medium: Jann are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Jann have a base speed of 30ft. They also have a fly speed of 30ft (average).
  • Darkvision: Jann can see in the dark up to 60 feet.
  • Genie Affinity: Noble jann pick one of the following energy types that corresponds to the genie they have ties to: acid (Shaitan), cold (Marid), electricity (Djinni), or fire (Efreeti).
  • Change Size: Twice per day, a noble janni can magically change size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability) using the noble janni's Hit Dice as the caster level, except that the ability can only work on the noble janni.
  • Elemental Aura: Once per day, a noble jann can unleash an elemental aura, as per the spell (Advanced Player's Guide p.218) using the noble janni's Hit Dice as the caster level. The type of aura depends on their corresponding energy type.
  • Elemental Assault: Once per day as a swift action, janni can call on the elemental power lurking in their veins to shroud their arms in the energy type that corresponds to their genie affinity. Unarmed strikes or attacks with weapons held in their hands deal +1d6 points of damage of the appropriate energy type. This lasts for 1 round per character level. Janni may end the effects of their elemental assault early as a free action.
  • Elemental Immunity: Noble jann are immune to their corresponding energy type and gain fast healing 2 for 1 round anytime they take damage that corresponds to their genie affinity. Noble jann can heal up to 2 hit points per level per day with this ability, after which it ceases to function.
  • Languages: Noble jann begin play speaking Common and the language tied to their elemental affinity.
  • ECL: Noble jann are innately powerful, giving them a level adjustment of +1

Table: Aamir-jinn Random Starting Ages and Aging


Adulthood

Simple

Moderate

Complex

18 years

+1d6

+1d8

+2d8

Middle Age

Old

Venerable

Maximum Age

50 years

75 years

100 years

+5d20 years


Table: Aamir-jinn Random Height and Weight


Gender

Base Height

Height modifier

Base weight

Weight Multiplier

Male

4'10”

2d10

120lbs

X 5lbs

Female

4'5”

2d10

85lbs

X 5lbs


Table: Janni Random Starting Ages and Aging


Adulthood

Simple

Moderate

Complex

15 years

+1d4

+1d6

+2d6

Middle Age

Old

Venerable

Maximum Age

35 years

53 years

70 years

+2d20 years


Table: Janni Random Height and Weight


Gender

Base Height

Height modifier

Base weight

Weight Multiplier

Male

4'10”

2d10

120lbs

X 5lbs

Female

4'5”

2d10

85lbs

X 5lbs



 
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